我们提出了一种从有限的训练数据学习高维参数映射的解析替代框架。在许多需要重复查询复杂计算模型的许多应用中出现了对参数代理的需求。这些应用包括贝叶斯逆问题,最佳实验设计和不确定度的最佳设计和控制等“外环”问题,以及实时推理和控制问题。许多高维参数映射承认低维结构,这可以通过映射信息的输入和输出的绘图信息的减少基础来利用。利用此属性,我们通过自适应地构造其输入和输出的缩小基础之间的Reset近似来制定用于学习这些地图的低维度近似的框架。最近的近似近似理论作为控制流的离散化,我们证明了我们所提出的自适应投影Reset框架的普遍近似性,这激励了Resnet构造的相关迭代算法。该策略代表了近似理论和算法的汇合,因为两者都使用顺序最小化流量。在数值例子中,我们表明,在训练数据少量的培训数据中,能够实现显着高精度,使其能够实现培训数据生成的最小计算投资的理想代理策略。
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The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view Mo- Cap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motiondriven animation accessible to the general public. However, performance of existing HMR methods degrade when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action,and show that NeMo achieves better 3D reconstruction compared to various baselines.
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Neural compression offers a domain-agnostic approach to creating codecs for lossy or lossless compression via deep generative models. For sequence compression, however, most deep sequence models have costs that scale with the sequence length rather than the sequence complexity. In this work, we instead treat data sequences as observations from an underlying continuous-time process and learn how to efficiently discretize while retaining information about the full sequence. As a consequence of decoupling sequential information from its temporal discretization, our approach allows for greater compression rates and smaller computational complexity. Moreover, the continuous-time approach naturally allows us to decode at different time intervals. We empirically verify our approach on multiple domains involving compression of video and motion capture sequences, showing that our approaches can automatically achieve reductions in bit rates by learning how to discretize.
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Spoken language understanding (SLU) tasks have been studied for many decades in the speech research community, but have not received as much attention as lower-level tasks like speech and speaker recognition. In particular, there are not nearly as many SLU task benchmarks, and many of the existing ones use data that is not freely available to all researchers. Recent work has begun to introduce such benchmark datasets for several tasks. In this work, we introduce several new annotated SLU benchmark tasks based on freely available speech data, which complement existing benchmarks and address gaps in the SLU evaluation landscape. We contribute four tasks: question answering and summarization involve inference over longer speech sequences; named entity localization addresses the speech-specific task of locating the targeted content in the signal; dialog act classification identifies the function of a given speech utterance. We follow the blueprint of the Spoken Language Understanding Evaluation (SLUE) benchmark suite. In order to facilitate the development of SLU models that leverage the success of pre-trained speech representations, we will be publishing for each task (i) annotations for a relatively small fine-tuning set, (ii) annotated development and test sets, and (iii) baseline models for easy reproducibility and comparisons. In this work, we present the details of data collection and annotation and the performance of the baseline models. We also perform sensitivity analysis of pipeline models' performance (speech recognizer + text model) to the speech recognition accuracy, using more than 20 state-of-the-art speech recognition models.
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Self-supervised pre-trained transformers have improved the state of the art on a variety of speech tasks. Due to the quadratic time and space complexity of self-attention, they usually operate at the level of relatively short (e.g., utterance) segments. In this paper, we study the use of context, i.e., surrounding segments, during fine-tuning and propose a new approach called context-aware fine-tuning. We attach a context module on top of the last layer of a pre-trained model to encode the whole segment into a context embedding vector which is then used as an additional feature for the final prediction. During the fine-tuning stage, we introduce an auxiliary loss that encourages this context embedding vector to be similar to context vectors of surrounding segments. This allows the model to make predictions without access to these surrounding segments at inference time and requires only a tiny overhead compared to standard fine-tuned models. We evaluate the proposed approach using the SLUE and Librilight benchmarks for several downstream tasks: Automatic speech recognition (ASR), named entity recognition (NER), and sentiment analysis (SA). The results show that context-aware fine-tuning not only outperforms a standard fine-tuning baseline but also rivals a strong context injection baseline that uses neighboring speech segments during inference.
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Recent neural compression methods have been based on the popular hyperprior framework. It relies on Scalar Quantization and offers a very strong compression performance. This contrasts from recent advances in image generation and representation learning, where Vector Quantization is more commonly employed. In this work, we attempt to bring these lines of research closer by revisiting vector quantization for image compression. We build upon the VQ-VAE framework and introduce several modifications. First, we replace the vanilla vector quantizer by a product quantizer. This intermediate solution between vector and scalar quantization allows for a much wider set of rate-distortion points: It implicitly defines high-quality quantizers that would otherwise require intractably large codebooks. Second, inspired by the success of Masked Image Modeling (MIM) in the context of self-supervised learning and generative image models, we propose a novel conditional entropy model which improves entropy coding by modelling the co-dependencies of the quantized latent codes. The resulting PQ-MIM model is surprisingly effective: its compression performance on par with recent hyperprior methods. It also outperforms HiFiC in terms of FID and KID metrics when optimized with perceptual losses (e.g. adversarial). Finally, since PQ-MIM is compatible with image generation frameworks, we show qualitatively that it can operate under a hybrid mode between compression and generation, with no further training or finetuning. As a result, we explore the extreme compression regime where an image is compressed into 200 bytes, i.e., less than a tweet.
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We present a new method for generating controllable, dynamically responsive, and photorealistic human animations. Given an image of a person, our system allows the user to generate Physically plausible Upper Body Animation (PUBA) using interaction in the image space, such as dragging their hand to various locations. We formulate a reinforcement learning problem to train a dynamic model that predicts the person's next 2D state (i.e., keypoints on the image) conditioned on a 3D action (i.e., joint torque), and a policy that outputs optimal actions to control the person to achieve desired goals. The dynamic model leverages the expressiveness of 3D simulation and the visual realism of 2D videos. PUBA generates 2D keypoint sequences that achieve task goals while being responsive to forceful perturbation. The sequences of keypoints are then translated by a pose-to-image generator to produce the final photorealistic video.
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Estimating 3D human motion from an egocentric video sequence is critical to human behavior understanding and applications in VR/AR. However, naively learning a mapping between egocentric videos and human motions is challenging, because the user's body is often unobserved by the front-facing camera placed on the head of the user. In addition, collecting large-scale, high-quality datasets with paired egocentric videos and 3D human motions requires accurate motion capture devices, which often limit the variety of scenes in the videos to lab-like environments. To eliminate the need for paired egocentric video and human motions, we propose a new method, Ego-Body Pose Estimation via Ego-Head Pose Estimation (EgoEgo), that decomposes the problem into two stages, connected by the head motion as an intermediate representation. EgoEgo first integrates SLAM and a learning approach to estimate accurate head motion. Then, taking the estimated head pose as input, it leverages conditional diffusion to generate multiple plausible full-body motions. This disentanglement of head and body pose eliminates the need for training datasets with paired egocentric videos and 3D human motion, enabling us to leverage large-scale egocentric video datasets and motion capture datasets separately. Moreover, for systematic benchmarking, we develop a synthetic dataset, AMASS-Replica-Ego-Syn (ARES), with paired egocentric videos and human motion. On both ARES and real data, our EgoEgo model performs significantly better than the state-of-the-art.
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Autonomous vehicles must often contend with conflicting planning requirements, e.g., safety and comfort could be at odds with each other if avoiding a collision calls for slamming the brakes. To resolve such conflicts, assigning importance ranking to rules (i.e., imposing a rule hierarchy) has been proposed, which, in turn, induces rankings on trajectories based on the importance of the rules they satisfy. On one hand, imposing rule hierarchies can enhance interpretability, but introduce combinatorial complexity to planning; while on the other hand, differentiable reward structures can be leveraged by modern gradient-based optimization tools, but are less interpretable and unintuitive to tune. In this paper, we present an approach to equivalently express rule hierarchies as differentiable reward structures amenable to modern gradient-based optimizers, thereby, achieving the best of both worlds. We achieve this by formulating rank-preserving reward functions that are monotonic in the rank of the trajectories induced by the rule hierarchy; i.e., higher ranked trajectories receive higher reward. Equipped with a rule hierarchy and its corresponding rank-preserving reward function, we develop a two-stage planner that can efficiently resolve conflicting planning requirements. We demonstrate that our approach can generate motion plans in ~7-10 Hz for various challenging road navigation and intersection negotiation scenarios.
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Satellite image analysis has important implications for land use, urbanization, and ecosystem monitoring. Deep learning methods can facilitate the analysis of different satellite modalities, such as electro-optical (EO) and synthetic aperture radar (SAR) imagery, by supporting knowledge transfer between the modalities to compensate for individual shortcomings. Recent progress has shown how distributional alignment of neural network embeddings can produce powerful transfer learning models by employing a sliced Wasserstein distance (SWD) loss. We analyze how this method can be applied to Sentinel-1 and -2 satellite imagery and develop several extensions toward making it effective in practice. In an application to few-shot Local Climate Zone (LCZ) prediction, we show that these networks outperform multiple common baselines on datasets with a large number of classes. Further, we provide evidence that instance normalization can significantly stabilize the training process and that explicitly shaping the embedding space using supervised contrastive learning can lead to improved performance.
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